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Scenario 32: Plains of Edoras

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Following her capture, Héra was rescued by her enterouge and spirited away back to Edoras where the information about Wulf and his armies were provided to King Helm. Helm though didn't believe in the true size of Wulfs forces and with constant question and alternative suggestions made by his First Marshal, Fréleáf was dismissed along with his men. Helm then called his remaining Lords to make ready for war. Men arrived each day and the battle would take place outside the walls of Edoras. On the day Wulf and his forces arrive Helm finally realises Fréleáf spoke true, not only Hill Tribesmen but mercenaries riding great beasts had also joined. But to apply further concern some of his forces lead by Thorne were missing, with no time to correct this battle would occur none the less. With the horns sounding and a chant of death, the forces of the Rohirrim charged. Forces of Good: Helm Hammerhand, King of Rohan with Armoured Horse Haleth, Prince of Rohan with Arnoured Horse Hama, Prince o...

Scenario 31: An Enemy Revealed

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With Héra now missing the remaining members of the company followed the tracks left behind once Olwyn had recovered enough. Héra being of the utmost importance meant they did not have chance to recover. Héra had been skirted away to Isengard where Targg introduced her to their leader, someone she knew all too well, Wulf who had now returned ready to wage war against the Rohirrim. Once again Wulf asks for Héra's hand in marriage to avoid this situation but being again spurned he commits to revenge. Locked away Héra looks around for what information she can and if escape is possible but creeping in under the cover of night are both Fréleáf and Olwyn while Lief is positioned away ready with the horses to make an escape. Though no one knows they are there and the darkness makes it hard to see they need to discover where Héra is, get her out and to the stables all without raising the alarm and should the army be alerted there would be too many for them to stop. Forces of Good: Héra, Dau...

Scenario 6: The Founding of Angmar

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As the Third Age progressed into its 1300th year, the fall of Arnor and the rise of Angmar began. While Gondor maintained it's strength Arnor had started to suffer, starting by splitting into three kingdoms. Seeing an opportunity, Sauron while regaining his strength sent the Witch-king to corrupt these lands and offer a choice, join with Sauron of suffer. Starting in the kingdom of Rhudaur the Witch-king starts with the men of Carn Dûm. Without the strength to openly challenge a united Arnor at present Rhudaur would be weakened first with many of their people joining the cause. With enough forces and sacking of Rhudaur's towns and strongholds the kingdom of Angmar can be established. As each town was attack the troops available that refused to join would defend their homes, but the waves of Orcs seemed unending to the limited garrisons that could be marshalled.   Forces of Good: 3x Captain of Arnor 24x Warrior of Arnor 12x Rangers of Arnor Forces of Evil: The Witch-king on hor...